Jeg’s list of “games I’m not remotely interested in ever playing” has grown by one. Call it doom saying or just flat being pessimistic, but Everquest II just stole a page from WoW’s book of fucked up douch-ism.
/rant
When the pets went up for sale on the Blizzard store, I was against it, and still am. I foretold a diabolical prophecy in which Blizzard would reach deeper into people’s pockets and murder any baby that stood in the way. Much like a blood thirsty animal, once Blizzard got the taste of quick cash, it wouldn’t shake it. Luckily, there doesn’t appear to be any infants close by.
Now, before you jump my ass, let me explain. First, this is capitalism. A company is free and clear to do whatever they can to suck your wallet dry. More power to them for their rights. Second, I have no problem with micro-transactions. I’ve even played a few free to play games with cash shops. You get all the software for free and just start playing. Once you are hooked, the developer offers things to make the journey easier or “more fun.” They give you the base game and you customize it how you want. These items usually cost a couple of dollars at most but their goal is to get you to spend around what you would on a subscription. That isn’t always the case though.
Most free to play developers that are willing to share a shred of data have all agreed that there are three types of players in their games. The first type budget themselves and spend around a subscription fee per month, $10-15. The second type is the free loaders. They spend nothing. This is bad right? No. The third type will buy everything on the store. Everything. Either rich or charging it and not caring, these people can spend hundreds of dollars. In the end, it all evens out.
It is a personal choice to not spend money on games that offer gear. In the East it’s done a lot and succeeds. In the Western markets it fails miserably. Paying real money for an advantage is a huge turn off to a lot of players. A game like Runes of Magic (at least back when it launched, which is when I played) offered the XP scrolls, mounts, housing stuff, ect, but never dared to sell gear. As far as I can tell, it was mildly successful.
Back in my day we said to hell with all of the micro transactions. Give us everything for one flat fee per month. For as long as I can remember it has always been one or the other.
Enter World of Cashcraft, the game that basically prints its own money.
Blizzard started offering name changes, server transfers, ect for real money. I can’t remember if they were the very first, but they were one of the first. Somehow the supporters of Blizzard’s cash shop use this as their proof that I am a hypocrite. Those people are all morons. How can you equate your time to fluff? A mount is not equal to the hours you spend playing the game only to find out your server sucks or you have friends you didn’t know were playing but who are on another server. So then it comes down to paying to move your character or playing through all of the content you just grinded through.
Lets say it takes you six months to level. If you start over, it’ll cost you $90 and countless hours to catch back up to where you were. Let’s not forgot how far ahead your friends can get in those six months too. Or, you can pay the $25 to server transfer and then the $90 for six months and be ages ahead of where you would have been. To me this is an out of game service.
Something that your toon uses, rides, or interacts with is an in game good or ware. These are normally items obtained in the game itself. Even if you buy them on a cash shop, you have to be in-game to use them. So when these goods are bought they aren’t yours. When the server shuts off, you don’t get your toy. If you don’t pay a sub, no big deal. Buying that toy is how you paid to play. If you do pay a sub, you are renting the rights to play with that toy so long as you pay your $15 a month. If you stop paying your sub (renting a space on the server), you don’t get your toys. Well, whatever. If you want to buy into that sham, feel free.
This is, however, where it gets messy. I have no problem with people buying this. I personally feel it is a rip off, but who the hell am I? My problem is that I don’t want to buy my games, pay to play them, then buy in-game items. If you do, fine. I’ll think you’re stupid and you’ll think I’m stupid. If this were contained to WoW, I would have an easier time with it. That isn’t the case. It has now leaked out to other companies because hey, “fuck making a quality game experience, let’s just make some quick cash!” I have invested over 13 years in the MMO genre to see this garbage stunt it’s growth. WoW was a huge success. It broke MMO’s through to a much broader audience. Ask people that don’t play MMO’s “why?” The answer 9/10 times is “you have to pay a subscription to play? You’re nuts!” I’ve heard it a ton of times from my first person shooter and racing buddies.
We know that people only see what’s on the surface until they are submerged to see the whole picture. I fear now the MMO world could teeter on this recent revelation. Potential customers already look at us like we’re crazy. What does “buying the game, paying to play, buying in-game items” tell them? To stay the hell away.
Name an MMO outside of launch that has added servers? EVE? I’m sure they’ve added to their super cluster. Name another one.
Go on. I’ll wait.
That’s right. Not a single one. Now, name the games that have had server mergers. Uhm… Every other game except WoW? Probably correct. To be honest, we are starting to hear of super low pop servers in WoW, but will Blizzard do the right thing and merge servers or offer free transfers? Nope. Not when $25 hangs in the balance. If you choose to play on low pop, Blizzard thinks that’s your choice. You have the option to leave at any time. It’s bullshit.
When was the last time you heard Blizzard brag about subscription numbers? Late TBC to early WotLK? Sounds about right. The question is, why? It’s simple. Their sub numbers are going down. Instead of rectifying that and putting their heads down to crank out some bad ass content, they’d rather take the easy way and re-skin a mount to sell for $25, or over half the price of an expansion. So if they can do that, why bust their ass to make quality content? The Ruby Sanctum is a re-skin to keep players busy until they are finished dragging their feet with Cataclysm, which honestly isn’t that impressive after seeing the leaks.
I’ve ranted and lost my path. My main point was the WoW is the USA of the MMO world. They control what all the little guys do. If they do something retarded, the other guys will feel pressured to “keep up.” Sony’s gaming division has long been stupid and it’s really no surprise they are the first to jump on the “we want to fuck our customers with a jackhammer” bandwagon.